Video Conferencing is broken for many physical scenarios

Most video conferencing systems generally assume the same physical usage scenario: We have n users who sit or lie around in distinct physical locations, each of them having a client device to participate in an n:n video call, i.e. everyone can talk to everyone. Even though some platforms came up with a designated presenter or breakout rooms, I haven’t seen the assumptions of the physical separation challenged yet. Thereby, we have been struggling with different physical scenarios for a while. People who have a conference room at their workplace, that is just too large for a conference phone, know the terrible “catch box”, a soft wireless microphone cube that is thrown from speaker to speaker, but is also magically attracted by half-empty coffee cups.